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    <lastmod>2022-08-16</lastmod>
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      <image:title>Contact - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://www.bennettjthomas.com/resume</loc>
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    <loc>https://www.bennettjthomas.com/personal-work</loc>
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    <lastmod>2021-09-12</lastmod>
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      <image:title>Personal Work - Minecraft Gun Mod For Minecraft Java Edition</image:title>
      <image:caption>Using Minceraft Java edition’s object oriented engine, I created a multitude of guns and other projectile based weapons for Minecraft. Through this project I learned: basic and advanced OOP workflow, 3 dimensional graphics and GUI programming with OpenGL, and how to write modular code in order to fit nicely with the rest of the base game.</image:caption>
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      <image:title>Personal Work - Astronaut Platformer Made from scratch in C++</image:title>
      <image:caption>Using a simplified version of my game engine, I created a 2-Dimensional astronaut themed platfomer. All graphics and animations were created by me. Through this project I became more familiar with C++ code writing, dynamic memory management using both raw and smart pointers, and learned the basics of graphics, input, audio, and physics in games and game engines.</image:caption>
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    <loc>https://www.bennettjthomas.com/professional-work</loc>
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    <lastmod>2022-08-19</lastmod>
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      <image:title>Professional Work - Legends of Runeterra Riot Games</image:title>
      <image:caption>A strategy card game created in Unity Position: Software Engineer Intern for Path of Champions Work: As a Software Engineer on the Path of Champions team, I worked primarily on maintaining the game’s PvE system through bug fixes, as well as collaboration and planning of new features with other engineers. Dates: May 24th, 2022 - June 13th, 2022</image:caption>
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      <image:title>Professional Work - Io WolverineSoft Studio</image:title>
      <image:caption>A 2-Dimensional action platformer where the player, Io, uses their weapon to teleport and make their way through otherwise impossible areas. Position: Animator Work: Worked primarily on creating and iterating on the various animations of the main character. Dates: January 2020 - April 2020</image:caption>
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      <image:title>Professional Work - VALORANT Riot Games</image:title>
      <image:caption>A 5v5 character-based tactical shooter created using Unreal Engine 4 Position: Software Engineer Intern for Gameplay Technology Work: As an engineer on Gameplay Technology, I was responsible for the upkeep of various core gameplay systems, including movement, netcode, telemetry, and the standard “Unrated” and “Competitive” game modes. My primary contribution in terms of new features was implementing more advanced crosshair customization settings, as well as designing custom widgets to make these settings visible to players. This required mastery of both the underlying C++ code of the engine and Unreal Engine 4’s blueprint system Learn More Dates: June 13th, 2022 - August 19th, 2022</image:caption>
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      <image:title>Professional Work - Desolation Place WolverineSoft Studio</image:title>
      <image:caption>A 3-Dimensional stealth horror game made in Unity during the summer of 2020 Position: Enemy Designer and Programmer. Work: Worked primarily on creating and fine tuning enemy AI using behavior trees, as well as iterating on the animation transitions so that animation changes were as smooth as possible. Dates: May 2020 - August 2020</image:caption>
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    <lastmod>2022-08-19</lastmod>
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    <lastmod>2022-08-19</lastmod>
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